version_history
Differences
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| version_history [2025/03/01 15:14] – mario | version_history [2026/06/23 21:34] (current) – Add 0.34 and 0.35 release notes to 2026 section mario | ||
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| ===== Older Version History ===== | ===== Older Version History ===== | ||
| - | [[version_history/2024|2024]] | + | * [[:version_history:2025|]] |
| + | * [[: | ||
| - | ===== 2025 ===== | + | ===== 2026 ===== |
| - | ==== 0.25 ==== | + | ==== 0.35 ==== |
| - | **//02.28.2025//** | + | **//06.23.2026//** |
| - | **New Content:** | + | **New Features:** |
| - | * Weapon System: Light Torpedo MK3 | + | |
| - | * Reactors: | + | |
| - | * Medium Reactor Core MK2 | + | |
| - | * Medium Reactor Core MK3 | + | |
| - | * Large Reactor Core | + | |
| - | * Large Reactor Core MK2 | + | |
| - | * Large Reactor Core MK3 | + | |
| - | * Propulsion Systems: | + | |
| - | * Photon Jet Engine MK4 | + | |
| - | * Ion Engine MK4 | + | |
| - | **Improvements:** | + | |
| - | * The user interface of the research system has been revised and reorganized to improve usability. | + | * **Direct target designation: |
| + | * **Automatic red alert:** The red alert state now self-clears as soon as no enemies remain in sensor range. | ||
| + | * **Sector-based economy:** Each sector maintains its own supply and demand profile, so item prices shift per sector — where you buy and sell now matters. | ||
| + | * **Localization overhaul:** All translated text was revised | ||
| + | * **CJK character update:** The Chinese, Japanese, | ||
| ---- | ---- | ||
| - | ==== 0.24.2 ==== | + | ==== 0.34 ==== |
| - | **//02.02.2025//** | + | **//04.08.2026//** |
| - | **Bugfix** | + | **New Features:** |
| - | * Fixed a bug where the game sometimes crashes when jumping into a sector. | + | |
| - | ---- | + | * **Ship damage persistence: |
| + | * **Damage indicator: | ||
| - | ==== 0.24 ==== | + | **Updated:** |
| - | **// | + | |
| - | **Chinese New Year Update.** | + | |
| + | | ||
| + | | ||
| + | | ||
| + | * Improved waypoint synchronization between the game world and the sector map. | ||
| - | **New:** | + | **Bug Fixes:** |
| - | * Manual Weapon Mode: You can now switch between automatic and manual firing for greater control in combat. | + | |
| - | * Fire Mode Toggle: Press **F** to switch between automatic and manual firing. | + | |
| - | * Alert State Control: The alert state can now be controlled with the **R** key. | + | |
| - | * Destruction of Civilian Ships: With manual firing enabled, you can now attack civilian ships. | + | |
| - | * Wiki Button: A new button in the options menu provides direct access to the game wiki. | + | |
| - | **New Systems and Ships: | + | |
| - | * Medium Cargo Expansion: A new ship system that increases your cargo capacity. | + | * Fixed a Research UI issue where colors did not update correctly when resources changed. |
| - | * Light Torpedo MK2: An upgraded weapon system dealing increased damage. | + | * Improved UI closing behavior across several menus. |
| - | * Tianlong: A versatile combat ship with exceptional agility and a powerful reactor core. Inspired by the legend of the celestial dragon, it combines impressive speed with strong defensive systems. Ideal for commanders who favor quick maneuvers and heavy firepower. | + | * Improved tooltip cleanup |
| - | * Fenghuang: Named after the mythical phoenix, this ship balances offense | + | * General bug fixes and stability improvements. |
| - | * Zhenwu: A heavily armored patrol ship equipped with energy absorption technology. With its durable structure | + | |
| - | **Update: | + | ---- |
| - | * User interface improvements for a better player experience. | + | |
| - | * Adjusted dialogue triggers for planets. | + | |
| - | **Bug Fix: | + | ==== 0.33 ==== |
| - | * Fixed an issue in the options menu where the button intended to return to the main menu would instead exit the game. | + | |
| - | * Fixed a bug that prevented players from recovering resources when replacing ship systems. | + | |
| - | * Fixed an issue in the research system where already researched items were not displayed as completed. | + | |
| - | ---- | + | **// |
| + | |||
| + | **New Features:** | ||
| + | * UI Scaling option: You can now adjust the overall UI scale in the Options menu. | ||
| + | * Star Map UI redesign: The Star Map got a complete UI overhaul. | ||
| + | * Extraction UI redesign: Improved layout for a much better overview while extracting/ | ||
| + | * Controller support (in-sector): | ||
| + | * Delete confirmation popup: Added a confirmation dialog when deleting a sector (to prevent accidental deletes). | ||
| + | * Tutorial → Tips Window: The previous tutorial has been removed and replaced with a Tips UI window featuring short, mini tutorial-style tips. | ||
| - | ==== 0.23 ==== | + | **Updated:** |
| - | **// | + | |
| - | **New:** | + | |
| - | * Completely redesigned mining: The mining system has been rebuilt from the ground up to provide a fresh gameplay experience. | + | |
| + | | ||
| + | | ||
| + | * Updated fonts for Chinese / Japanese / Korean | ||
| + | * Additional small code improvements and cleanup | ||
| - | **Update: | ||
| - | * The UI design has been completely revamped. It is now darker, and buttons are more clearly recognizable. | ||
version_history.1740838465.txt.gz · Last modified: by mario
