version_history:2026
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| version_history:2026 [2026/07/29 09:31] – v0.41.1 patch release - 3 fixes (precision laser visuals, Home Sector flicker, shipyard thrusters) mario | version_history:2026 [2026/10/01 18:15] (current) – Add v0.43 Guided Tutorial public release (2026-10-01) mario | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== 2026 ====== | ====== 2026 ====== | ||
| + | ==== v0.43 ==== | ||
| + | **// | ||
| + | |||
| + | Status: Released | ||
| + | Public Release: 2026-10-01 | ||
| + | Steam Branch: Public | ||
| + | |||
| + | === Summary === | ||
| + | Version 0.43 introduces a quest-based tutorial that guides you from your first flight through research, ship upgrades, exploration, | ||
| + | |||
| + | === Changes === | ||
| + | * **Tutorial campaign:** Added a tutorial campaign with ten quests, from setting your first course to returning safely after completing the five learning paths. | ||
| + | * **Optional tutorial:** New games let you choose whether to play the tutorial. The tutorial is enabled by default. | ||
| + | * **Quest journal:** Added a quest journal with active, upcoming and completed quests, objective progress and rewards. | ||
| + | * **Tutorial help:** Added detailed help articles for tutorial steps, with control hints that reflect keyboard bindings and controller input. | ||
| + | * **Milestone bonuses:** Added one-time milestone bonuses for early resource deliveries, sales, research and upgrades. | ||
| + | * **Tutorial destinations: | ||
| + | * **Early progression costs:** Rebalanced research, ship-system, | ||
| + | * **Tutorial rewards:** Tutorial rewards provide the credits and resources needed for the guided research, Simple Laser installation and initial sector searches. | ||
| + | * **Blueprint availability: | ||
| + | * **Blueprint decryption costs:** Blueprint decryption costs now scale with the target system, rarity and variant. | ||
| + | * **Trading price impact:** Reduced the price impact of trading individual units. Market pressure now recovers over time, including while you are away from the station. | ||
| + | * **Contextual guidance:** Contextual instructions follow your current objective and point to the next available action. Flight guidance also marks your destination in space. | ||
| + | * **Guidance controls:** Guidance can be paused or collapsed. Each new tutorial save opens the introduction automatically. | ||
| + | * **Accessible guidance:** Guidance avoids hidden, disabled or blocked controls and helps you close resource windows before continuing your flight. | ||
| + | |||
| + | === Graphics === | ||
| + | * **CJK character rendering: | ||
| + | * **Graphics API:** Windows now uses DirectX 11 by default. The options screen shows the active graphics API and identifies DirectX 12 as experimental. | ||
| + | |||
| + | === Improvements === | ||
| + | * **Tutorial progress recovery:** Improved tutorial progress recovery when loading a save or when research and equipment requirements have already been completed. | ||
| + | * **Combat objective retries:** Unfinished combat objectives can be retried after a failed expedition. Completed quests retain their progress and rewards are granted once. | ||
| + | * **Blueprint objective tracking:** Blueprint objectives distinguish between expedition data and blueprints secured by a successful return. | ||
| + | * **Reward reserve:** Resource rewards that do not fit in storage remain available in a reward reserve. | ||
| + | * **Exploration scan progress:** Exploration scan progress carries across sectors, with guidance directing you to another sector when no unscanned objects remain. | ||
| + | * **Safe system replacement: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== v0.42 ==== | ||
| + | **// | ||
| + | |||
| + | Status: Released | ||
| + | Public Release: 2026-08-05 | ||
| + | Steam Branch: Public | ||
| + | |||
| + | === Summary === | ||
| + | Update 0.42 introduces a three-layer protection system on ships and stations, procedural NPC loadouts, armed sector stations, and a unified red enemy indicator in sector map and minimap. | ||
| + | |||
| + | === Changes === | ||
| + | * **Three-layer protection system for spaceships: | ||
| + | * **Three armor systems with world blueprints: | ||
| + | * **Three shield systems with research and blueprints: | ||
| + | * **Destructible and armed sector stations:** The 11 normal and 7 exotic inhabited sector stations become independent prefab variants with fixed station-system loadouts. Each station has very high hull values, dedicated armor, shield, and weapon slots, fights pirates autonomously, | ||
| + | |||
| + | === Improvements === | ||
| + | * **Danger-level-based NPC ship templates and procedural systems:** The previous hand-crafted civilian and pirate combo prefabs are removed from the active spawn flow. Each hull now has a clean NPC template without built-in systems; danger-level profiles pick the hull, and the shared ship-systems manager then installs a complete, energetically valid slot loadout. | ||
| + | |||
| + | === UI / UX === | ||
| + | * **Red display of hostile ships and stations in sector map and minimap:** Hostility is read uniformly from HostileObject. As soon as a ship or station becomes hostile, object list, minimap, sector map, and world name update automatically. Neutral objects keep their previous colors. | ||
| + | * **Short-range scanner layout adjusted:** Content is no longer clipped. | ||
| + | * **Selected sector object is pinned to the top of the list.** | ||
| + | |||
| + | === Bug Fixes === | ||
| + | * **Station computer UI display error fixed.** | ||
| + | * **Precision laser display error fixed:** the misleading " | ||
| + | * **Ship-system icon display errors fixed**, including the permanently repaired IonEngine icons. | ||
| + | |||
| + | ---- | ||
| ==== v0.41.1 ==== | ==== v0.41.1 ==== | ||
| **// | **// | ||
version_history/2026.1785310308.txt.gz · Last modified: by mario
