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version_history:2026 [2026/07/29 09:31] – v0.41.1 patch release - 3 fixes (precision laser visuals, Home Sector flicker, shipyard thrusters) marioversion_history:2026 [2026/10/01 18:15] (current) – Add v0.43 Guided Tutorial public release (2026-10-01) mario
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 +==== v0.43 ====
 +**//Released//**
 +
 +Status: Released
 +Public Release: 2026-10-01
 +Steam Branch: Public
 +
 +=== Summary ===
 +Version 0.43 introduces a quest-based tutorial that guides you from your first flight through research, ship upgrades, exploration, blueprints and combat, while also rebalancing early progression and fixing missing Chinese, Japanese and Korean characters.
 +
 +=== Changes ===
 +  * **Tutorial campaign:** Added a tutorial campaign with ten quests, from setting your first course to returning safely after completing the five learning paths.
 +  * **Optional tutorial:** New games let you choose whether to play the tutorial. The tutorial is enabled by default.
 +  * **Quest journal:** Added a quest journal with active, upcoming and completed quests, objective progress and rewards.
 +  * **Tutorial help:** Added detailed help articles for tutorial steps, with control hints that reflect keyboard bindings and controller input.
 +  * **Milestone bonuses:** Added one-time milestone bonuses for early resource deliveries, sales, research and upgrades.
 +  * **Tutorial destinations:** Added dedicated tutorial destinations for finding a blueprint and fighting a pirate, with guidance that checks your ship's equipment before sending you into these encounters.
 +  * **Early progression costs:** Rebalanced research, ship-system, sector-search and sector-upgrade costs to make early progression more accessible.
 +  * **Tutorial rewards:** Tutorial rewards provide the credits and resources needed for the guided research, Simple Laser installation and initial sector searches.
 +  * **Blueprint availability:** Blueprint availability now takes sector danger, research level and rarity into account, and starter-sector blueprints favor systems compatible with the starter ship.
 +  * **Blueprint decryption costs:** Blueprint decryption costs now scale with the target system, rarity and variant.
 +  * **Trading price impact:** Reduced the price impact of trading individual units. Market pressure now recovers over time, including while you are away from the station.
 +  * **Contextual guidance:** Contextual instructions follow your current objective and point to the next available action. Flight guidance also marks your destination in space.
 +  * **Guidance controls:** Guidance can be paused or collapsed. Each new tutorial save opens the introduction automatically.
 +  * **Accessible guidance:** Guidance avoids hidden, disabled or blocked controls and helps you close resource windows before continuing your flight.
 +
 +=== Graphics ===
 +  * **CJK character rendering:** Fixed missing Chinese, Japanese and Korean characters in localized text. Additional characters can now be generated automatically from the fonts included with the game.
 +  * **Graphics API:** Windows now uses DirectX 11 by default. The options screen shows the active graphics API and identifies DirectX 12 as experimental.
 +
 +=== Improvements ===
 +  * **Tutorial progress recovery:** Improved tutorial progress recovery when loading a save or when research and equipment requirements have already been completed.
 +  * **Combat objective retries:** Unfinished combat objectives can be retried after a failed expedition. Completed quests retain their progress and rewards are granted once.
 +  * **Blueprint objective tracking:** Blueprint objectives distinguish between expedition data and blueprints secured by a successful return.
 +  * **Reward reserve:** Resource rewards that do not fit in storage remain available in a reward reserve.
 +  * **Exploration scan progress:** Exploration scan progress carries across sectors, with guidance directing you to another sector when no unscanned objects remain.
 +  * **Safe system replacement:** Replacing an installed ship system now stops if there is not enough storage space to return the old system.
 +
 +----
 +
 +==== v0.42 ====
 +**//Released//**
 +
 +Status: Released
 +Public Release: 2026-08-05
 +Steam Branch: Public
 +
 +=== Summary ===
 +Update 0.42 introduces a three-layer protection system on ships and stations, procedural NPC loadouts, armed sector stations, and a unified red enemy indicator in sector map and minimap.
 +
 +=== Changes ===
 +  * **Three-layer protection system for spaceships:** Damage now hits the shield first, then the armor, and finally the hull. Excess damage immediately cascades to the next layer. Shield and armor systems use existing primary-system slots; ships without these systems have 0 maximum points, but all three bars remain visible.
 +  * **Three armor systems with world blueprints:** Three passive primary systems without MK progression tiers, fully researchable and installable.
 +  * **Three shield systems with research and blueprints:** The new primary-system generators smallShield, mediumShield, and largeShield, analogous to the armor systems.
 +  * **Destructible and armed sector stations:** The 11 normal and 7 exotic inhabited sector stations become independent prefab variants with fixed station-system loadouts. Each station has very high hull values, dedicated armor, shield, and weapon slots, fights pirates autonomously, and retaliates against attacks. Home station and abandoned station remain unchanged.
 +
 +=== Improvements ===
 +  * **Danger-level-based NPC ship templates and procedural systems:** The previous hand-crafted civilian and pirate combo prefabs are removed from the active spawn flow. Each hull now has a clean NPC template without built-in systems; danger-level profiles pick the hull, and the shared ship-systems manager then installs a complete, energetically valid slot loadout.
 +
 +=== UI / UX ===
 +  * **Red display of hostile ships and stations in sector map and minimap:** Hostility is read uniformly from HostileObject. As soon as a ship or station becomes hostile, object list, minimap, sector map, and world name update automatically. Neutral objects keep their previous colors.
 +  * **Short-range scanner layout adjusted:** Content is no longer clipped.
 +  * **Selected sector object is pinned to the top of the list.**
 +
 +=== Bug Fixes ===
 +  * **Station computer UI display error fixed.**
 +  * **Precision laser display error fixed:** the misleading "MK3" suffix was removed.
 +  * **Ship-system icon display errors fixed**, including the permanently repaired IonEngine icons.
 +
 +----
 ==== v0.41.1 ==== ==== v0.41.1 ====
 **//Released//** **//Released//**
version_history/2026.1785310308.txt.gz · Last modified: by mario

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