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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| start [2026/07/29 09:33] – v0.41.1 patch release - promote Latest Public Release to v0.41.1 mario | start [2026/08/05 14:45] (current) – Fix v0.42 anchor slug (DokuWiki strips dots) → v042 mario | ||
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| ===== Latest Public Release ===== | ===== Latest Public Release ===== | ||
| - | **Version 0.41.1** — Released | + | **Version 0.42** — Released |
| - | A small maintenance build with three targeted fixes for a calmer sector-loading experience | + | Update 0.42 introduces |
| Highlights: | Highlights: | ||
| - | * **Precision laser visual tweak** — The blue beam of the precision laser is now visually a bit slimmer | + | * **Three-layer protection system** — Damage |
| - | * **Home Sector loading screen flicker** — The sector | + | * **Procedural NPC loadouts** — Hand-crafted NPC ship prefabs replaced by hull templates plus danger-level-driven, |
| - | * **Shipyard maneuvering thrusters** — The maneuvering thrusters no longer start automatically | + | * **Armed sector stations** — The 11 normal and 7 exotic inhabited |
| + | * **Unified red enemy indicator** — Hostile ships and stations are marked | ||
| - | [[: | + | [[: |
| ---- | ---- | ||
start.1785310410.txt.gz · Last modified: by mario
