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start [2026/07/29 09:33] – v0.41.1 patch release - promote Latest Public Release to v0.41.1 mariostart [2026/08/05 14:45] (current) – Fix v0.42 anchor slug (DokuWiki strips dots) → v042 mario
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 ===== Latest Public Release ===== ===== Latest Public Release =====
-**Version 0.41.1** — Released July 29, 2026+**Version 0.42** — Released August 5, 2026
  
-A small maintenance build with three targeted fixes for calmer sector-loading experience and a more consistent weapon feel.+Update 0.42 introduces three-layer protection system on ships and stations, procedural NPC loadouts, armed sector stations, and a unified red enemy indicator in sector map and minimap.
  
 Highlights: Highlights:
-  * **Precision laser visual tweak** — The blue beam of the precision laser is now visually a bit slimmer +  * **Three-layer protection system** — Damage now hits shield, then armor, then hull on ships and stations 
-  * **Home Sector loading screen flicker** — The sector loading screen UI no longer flickers on scene change in the Home Sector +  * **Procedural NPC loadouts** — Hand-crafted NPC ship prefabs replaced by hull templates plus danger-level-driven, energetically valid slot loadouts 
-  * **Shipyard maneuvering thrusters** — The maneuvering thrusters no longer start automatically in the shipyard+  * **Armed sector stations** — The 11 normal and 7 exotic inhabited sector stations become independent combat prefabs that fight pirates autonomously 
 +  * **Unified red enemy indicator** — Hostile ships and stations are marked in red across object list, minimap, sector map, and world name
  
-[[:version_history:2026#v0.41.1|Full 0.41.1 release notes →]]+[[:version_history:2026#v042|Full 0.42 release notes →]]
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start.1785310410.txt.gz · Last modified: by mario

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