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| start [2026/07/28 12:26] – Update 'Latest Public Release' to v0.41 (2026-07-28) mario | start [2026/08/05 14:45] (current) – Fix v0.42 anchor slug (DokuWiki strips dots) → v042 mario | ||
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| ===== Latest Public Release ===== | ===== Latest Public Release ===== | ||
| - | **Version 0.41** — Released | + | **Version 0.42** — Released |
| - | Update 0.41 introduces a high-precision long-range weapon | + | Update 0.42 introduces a three-layer protection system on ships and stations, procedural NPC loadouts, armed sector stations, |
| Highlights: | Highlights: | ||
| - | * **Precision laser — new ship weapon** — A new high-precision weapon firing short, focused blue-turquoise pulses for extreme-range combat; devastating damage with high energy cost and long charge time | + | * **Three-layer protection system** — Damage now hits shield, then armor, then hull on ships and stations |
| - | * **More robust save system** — The save system has been hardened to handle edge cases more reliably | + | * **Procedural NPC loadouts** — Hand-crafted NPC ship prefabs replaced by hull templates plus danger-level-driven, |
| - | * **Mining loop fix** — Items added to an in-progress mining operation are now registered safely, with infinite loops prevented | + | * **Armed sector stations** — The 11 normal and 7 exotic inhabited sector stations become independent combat prefabs that fight pirates autonomously |
| - | * **Home Sector display fix** — A display glitch | + | * **Unified red enemy indicator** — Hostile ships and stations are marked |
| - | [[: | + | [[: |
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start.1785234396.txt.gz · Last modified: by mario
