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start [2026/07/28 12:26] – Update 'Latest Public Release' to v0.41 (2026-07-28) mariostart [2026/08/05 14:45] (current) – Fix v0.42 anchor slug (DokuWiki strips dots) → v042 mario
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 ===== Latest Public Release ===== ===== Latest Public Release =====
-**Version 0.41** — Released July 28, 2026+**Version 0.42** — Released August 5, 2026
  
-Update 0.41 introduces a high-precision long-range weapon and improves savegame reliability. It also fixes mining-loop bug and a Home Sector display glitch.+Update 0.42 introduces a three-layer protection system on ships and stations, procedural NPC loadouts, armed sector stations, and a unified red enemy indicator in sector map and minimap.
  
 Highlights: Highlights:
-  * **Precision laser — new ship weapon** — A new high-precision weapon firing shortfocused blue-turquoise pulses for extreme-range combat; devastating damage with high energy cost and long charge time +  * **Three-layer protection system** — Damage now hits shieldthen armor, then hull on ships and stations 
-  * **More robust save system** — The save system has been hardened to handle edge cases more reliably +  * **Procedural NPC loadouts** — Hand-crafted NPC ship prefabs replaced by hull templates plus danger-level-driven, energetically valid slot loadouts 
-  * **Mining loop fix** — Items added to an in-progress mining operation are now registered safely, with infinite loops prevented +  * **Armed sector stations** — The 11 normal and 7 exotic inhabited sector stations become independent combat prefabs that fight pirates autonomously 
-  * **Home Sector display fix** — A display glitch in the Home Sector has been fixed+  * **Unified red enemy indicator** — Hostile ships and stations are marked in red across object list, minimap, sector map, and world name
  
-[[:version_history:2026#v0.41|Full 0.41 release notes →]]+[[:version_history:2026#v042|Full 0.42 release notes →]]
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start.1785234396.txt.gz · Last modified: by mario

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