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| start [2026/07/21 10:57] – Latest Update: v0.40 (2026-07-20) mario | start [2026/08/05 14:45] (current) – Fix v0.42 anchor slug (DokuWiki strips dots) → v042 mario | ||
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| ===== Latest Public Release ===== | ===== Latest Public Release ===== | ||
| - | **Version 0.40** — Released | + | **Version 0.42** — Released |
| - | Update 0.40 extends the object list and short-range scanner with new Blueprint, scan, and action features. Blueprint drops are now deterministic by source ID, time-spawned civilian ships are capped | + | Update 0.42 introduces a three-layer protection system on ships and stations, procedural NPC loadouts, armed sector |
| Highlights: | Highlights: | ||
| - | * **Blueprints in the object list** — Blueprints | + | * **Three-layer protection system** — Damage |
| - | * **Manual short-range scanner button** — The short-range scanner window can now be opened at any time via its own button | + | * **Procedural NPC loadouts** — Hand-crafted NPC ship prefabs replaced by hull templates plus danger-level-driven, energetically valid slot loadouts |
| - | * **Unified | + | * **Armed sector |
| - | * **Civilian ship cap (sector-wide)** — Time-spawned civilian ships are now limited to a maximum of twelve ships per sector | + | * **Unified red enemy indicator** — Hostile ships and stations |
| - | * **Stable Blueprint drops** — Blueprint drops are now selected reliably by source ID, making all 800 Blueprint templates droppable | + | |
| - | [[: | + | [[: |
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start.1784624242.txt.gz · Last modified: by mario
