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Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| start [2026/07/16 19:38] – Update Latest Update to v0.39 mario | start [2026/08/05 14:45] (current) – Fix v0.42 anchor slug (DokuWiki strips dots) → v042 mario | ||
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| ===== Latest Public Release ===== | ===== Latest Public Release ===== | ||
| - | **Version 0.39** — Released | + | **Version 0.42** — Released |
| - | Update 0.39 improves control, the first-session flow, NPC behavior, and sector | + | Update 0.42 introduces a three-layer protection system on ships and stations, procedural |
| Highlights: | Highlights: | ||
| - | * **Full keybinding | + | * **Three-layer protection |
| - | * **Improved onboarding and first jump** — clearer start flow, complete starting equipment, direct ship selection, and safer jump validation | + | * **Procedural NPC loadouts** — Hand-crafted NPC ship prefabs replaced by hull templates plus danger-level-driven, |
| - | * **Steam Deck controls** — standardized Xbox-compatible controller mapping with optional trackpad and back-button bindings | + | * **Armed sector stations** — The 11 normal |
| - | * **Performance and NPC improvements** — camera-aware sector particles, pooled effects, cleaner NPC sleep states, | + | * **Unified red enemy indicator** — Hostile ships and stations are marked in red across object list, minimap, sector map, and world name |
| - | * **Blueprint and pirate improvements** — more reliable Blueprint handling, corrected Blueprint weapon accuracy, and pirates that abandon pursuits more reliably | + | |
| - | [[: | + | [[: |
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start.1784223489.txt.gz · Last modified: by mario
