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| start [2026/07/12 09:07] – Update Latest Update to v0.38 mario | start [2026/08/05 14:45] (current) – Fix v0.42 anchor slug (DokuWiki strips dots) → v042 mario | ||
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| ===== Latest Public Release ===== | ===== Latest Public Release ===== | ||
| - | **Version 0.38** — Released | + | **Version 0.42** — Released |
| - | Update 0.38 deepens the cargo loop and tightens ship handling. Persistent cargo drops in the sector | + | Update 0.42 introduces a three-layer protection system on ships and stations, procedural NPC loadouts, armed sector |
| Highlights: | Highlights: | ||
| - | * **Persistent cargo drops in the sector** — destroyed cargo spawns as lootable containers, saved per sector | + | * **Three-layer protection system** — Damage now hits shield, then armor, then hull on ships and stations |
| - | * **Cargo weight affects flight handling** — a full hold makes ships up to 10% heavier, ~9.1% slower, and less rotation-agile | + | * **Procedural NPC loadouts** — Hand-crafted NPC ship prefabs replaced by hull templates plus danger-level-driven, energetically valid slot loadouts |
| - | * **New sprites for all spaceships** — every ship in the game has been re-sprited | + | * **Armed sector stations** — The 11 normal and 7 exotic inhabited sector stations become independent combat prefabs that fight pirates autonomously |
| - | * **Blueprint overhaul** — 800 total, category icons, duplicate merge, station-computer manager, pirate multi-drops | + | * **Unified red enemy indicator** — Hostile ships and stations are marked in red across object list, minimap, sector map, and world name |
| - | * **Tooltip system overhaul** — more robust | + | |
| - | [[: | + | [[: |
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start.1783840037.txt.gz · Last modified: by mario
