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start [2026/07/12 09:07] – Update Latest Update to v0.38 mariostart [2026/08/05 14:45] (current) – Fix v0.42 anchor slug (DokuWiki strips dots) → v042 mario
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 ===== Latest Public Release ===== ===== Latest Public Release =====
-**Version 0.38** — Released July 11, 2026+**Version 0.42** — Released August 5, 2026
  
-Update 0.38 deepens the cargo loop and tightens ship handling. Persistent cargo drops in the sector tie combat and salvage together; cargo weight now affects flight dynamics; every ship in the game gets new sprite set.+Update 0.42 introduces a three-layer protection system on ships and stations, procedural NPC loadouts, armed sector stations, and a unified red enemy indicator in sector map and minimap.
  
 Highlights: Highlights:
-  * **Persistent cargo drops in the sector** — destroyed cargo spawns as lootable containerssaved per sector and per savegame +  * **Three-layer protection system** — Damage now hits shieldthen armor, then hull on ships and stations 
-  * **Cargo weight affects flight handling** — a full hold makes ships up to 10% heavier~9.1% slower, and less rotation-agile +  * **Procedural NPC loadouts** — Hand-crafted NPC ship prefabs replaced by hull templates plus danger-level-drivenenergetically valid slot loadouts 
-  * **New sprites for all spaceships** — every ship in the game has been re-sprited +  * **Armed sector stations** — The 11 normal and 7 exotic inhabited sector stations become independent combat prefabs that fight pirates autonomously 
-  * **Blueprint overhaul** — 800 totalcategory iconsduplicate mergestation-computer manager, pirate multi-drops +  * **Unified red enemy indicator** — Hostile ships and stations are marked in red across object listminimapsector map, and world name
-  * **Tooltip system overhaul** — more robust and noticeably faster+
  
-[[:version_history:2026#v0.38|Full 0.38 release notes →]]+[[:version_history:2026#v042|Full 0.42 release notes →]]
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start.1783840037.txt.gz · Last modified: by mario

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