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start [2026/06/23 22:37] – Latest Update: 0.33 (Oct 2025) -> 0.35 (Jun 2026) per actual version_history mariostart [2026/08/05 14:45] (current) – Fix v0.42 anchor slug (DokuWiki strips dots) → v042 mario
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-==== Latest Update ====+==== Getting Started ====
  
-**Version 0.35** — Released June 23, 2026 
  
-Highlights: 
-  * **Objects window** — real-time list of all detected contacts within sensor range 
-  * **Direct target designation** — mark and auto-engage a target from the Objects window 
-  * **Sector-based economy** — item prices shift per sector, where you buy and sell now matters 
-  * **Automatic red alert** — self-clears when no enemies remain in sensor range 
- 
-[[:version_history|Full version history →]]  |  [[https://store.steampowered.com/news/app/2722160|Read on Steam →]] 
- 
----- 
- 
-==== Getting Started ==== 
  
 New to Astrosphere? These guides will get you into your first sector quickly: New to Astrosphere? These guides will get you into your first sector quickly:
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 ==== Game Systems ==== ==== Game Systems ====
 +
 +
  
 ===== Ships & Combat ===== ===== Ships & Combat =====
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 ==== Community & Platforms ==== ==== Community & Platforms ====
 +
 +
  
 Astrosphere lives across several official channels. Pick the one that fits what you want to do: Astrosphere lives across several official channels. Pick the one that fits what you want to do:
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 | **Developer Website** | Game info, press kit, dev blog, contact | [[https://mariojacob.com/|mariojacob.com →]] | | **Developer Website** | Game info, press kit, dev blog, contact | [[https://mariojacob.com/|mariojacob.com →]] |
  
 +----
 +
 +==== Latest Update ====
 +
 +===== Latest Public Release =====
 +**Version 0.42** — Released August 5, 2026
 +
 +Update 0.42 introduces a three-layer protection system on ships and stations, procedural NPC loadouts, armed sector stations, and a unified red enemy indicator in sector map and minimap.
 +
 +Highlights:
 +  * **Three-layer protection system** — Damage now hits shield, then armor, then hull on ships and stations
 +  * **Procedural NPC loadouts** — Hand-crafted NPC ship prefabs replaced by hull templates plus danger-level-driven, energetically valid slot loadouts
 +  * **Armed sector stations** — The 11 normal and 7 exotic inhabited sector stations become independent combat prefabs that fight pirates autonomously
 +  * **Unified red enemy indicator** — Hostile ships and stations are marked in red across object list, minimap, sector map, and world name
 +
 +[[:version_history:2026#v042|Full 0.42 release notes →]]
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 ==== Wiki Notice ==== ==== Wiki Notice ====
 +
 +
  
 This wiki is actively maintained alongside Early Access. If you can't find what you're looking for, the in-game codex or the [[https://steamcommunity.com/app/2722160/discussions/|Steam Forums]] may help in the meantime. This wiki is actively maintained alongside Early Access. If you can't find what you're looking for, the in-game codex or the [[https://steamcommunity.com/app/2722160/discussions/|Steam Forums]] may help in the meantime.
  
 Want to contribute or report a wiki issue? Contact the developer on [[https://discord.gg/pZv3r42Sr4|Discord]]. Want to contribute or report a wiki issue? Contact the developer on [[https://discord.gg/pZv3r42Sr4|Discord]].
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start.1782247059.txt.gz · Last modified: by mario

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